Well thats another year gone, just like that. But again i have learnt so much and really got my teeth into the more open projects. Working on the group project was my highlight. It really made me realise what it was to work as a team making a game and how we helped each other to produce something i am proud of. I think our time management ran well on that and we structured and planned to achieve a high quality product. The visual design was very similar to last year although we had a little more freedom and interest. I really tried hard to get into photoshop a lot more and feel im getting somewhere with that.
After returing from summer holidays i got straight into 3D and something clicked, i suddenly enjoyed what i was doing and felt like i was creating interesting good quality outcomes. I thought my self portrait 3D was the best and that kind of spurred me towards 3D characters. I intend to try and blitz Zbrush over summer and be ready for 3rd year.