I was just about to begin this blog post and read a little more down the page,
“We'd like to look at film in some detail, we're planning more on digital art origination and visual art theory. There will be more formal lectures covering things like key games, and we're planning to integrate the video tutorials into a more formal structure. We'd like to get out of the Uni more, and increase the amount of non-computer work, like sculpting for example. We've even had a suggestion for doubling the amount of traditional art...”
This sounds exactly what I wanted to hear, I love the arts side of it and would love to work in both digital and traditional but a chance to express my traditional art would be amazing. For me personally I think this course is structured really well, the pace is just enough to keep you on your toes but give you enough time to really enter your thoughts, I really enjoyed the sculpey task we were set and more hands on 3D like that would help some people get there head around the Max modelling. Recently our tasks have really taken a creative leap while staying in the boundaries of skill building. As far as the films, I agree we should analyse and crit them, id really enjoy seeing how various media bounce off one another.