Wednesday, 20 January 2010

Games Technology

Over the years hardware, like the software it provides has evolved in style as well as complexity. More time has been put into the way we interact with the consoles hardware and the way we input information. At first the console designs were practicality based, it plays a game and we control in the simplest way. Now console manufacturers are thinking about the design and interactivity of such consoles to provide a better experience for the user. My first console was the Playstation, it was one of the first to use disks making it sleek and innovative at the time but looking back now its appetence is clunky and grey, such a bland and practical colour. Later I upgraded to the PS2 and that was a major improvement, its ability to free stand was unique in its self however the input method was the same controller. Now the 3rd generation consoles have taken to style in a big way, each with its unique design and functionality, the biggest step being the Nintendo Wii remote with its motion sensor technology. Player interactivity has come a long way since the two function buttons and a directional pad.

As this interactivity has evolved so has the interface the console provides, now having to work with more than just running a game consoles have become more functional quickly evolving into a a home entertainment system. System start up would welcome you to a large menu from which you can access more than just the game, from DVDs to online access. Now a player can choose to leave games altogether in one session and instead download a film or browse a social network site, maybe even through a on screen avatar.

New technology now is making the way for no controllers at all, using camera and tracking technology mixed with this browser friendly interface, one day i see ourselves browsing and interacting whilst slouched on the sofa waving a hand or standing and jumping around for more physically intense games.

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